it’s a lot better than the 1024 samples that would have been in there had the Low Latency
feature not been implemented.
There are some limitations with this method—any plug-ins and sends assigned to record-
enabled tracks will be bypassed, for example—but at least you can get around the
problem reasonably well.
One particular situation always requires a workaround. If you are using a plug-in to
create a metronome click, you are going to lose your click in Low Latency mode.
One solution is to use an external MIDI device such as a drum machine to play the click.
Another, partial, solution is to bus the output of the track containing the plug-in to an
audio track and record this to your hard disk first. Then, you can dispense with the plug-
in track and simply replay the audio click track.
The problem with this, of course, is that you lose the ability to hear the click during
count-off bars. If your session starts at Bar 1, Beat 1, for example, this can make it
practically impossible to cue a musician to overdub starting at Bar 1, Beat 1.
A solution here is to make sure that you leave one or more bars empty at the start of your
session so that you can record the click as audio into these “startup” bars and use this to
cue the musicians.
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